Sunday, 31 March 2019

Format announcement: Brothers' Highlander Spring 2019 B&R&C update

Brothers' Highlander, our team 100-card singleton format, goes from strength to strength and is growing fast.  A few recent highlights from gatherings:

Chris C's back-to-basics carry case

The Hive's Andrew T gets in on the action with his awesome Hell-themed deck (opposite my Primal Clay beatdown machine)

A personal highlight - it took me some years to achieve, but yes, I activated a Legends "bandy land" to put two Legends into a band - making the crucial contribution to beating down a Wall of Ice!

With spring upon us, we have refreshed the rules - see below!

Brothers' Highlander rules version 1.2 - March 2019

Deck sizes: 100 cards exactly.

Legal sets: ABU, AN, AQ, LE, TD, FE, 93/94 promo cards. (Note: Fallen Empires is legal).

RESTRICTED: All cards apart from basic lands.

BANNED: Library of Alexandria, Mind Twist, Karakas

Players have 10 points to spend per deck on CONTROLLED cards:

The Controlled List

Ancestral Recall - 7
Balance - 1
Braingeyser - 5 
Black Lotus - 7
Demonic Tutor - 5
Icy Manipulator - 2 (+1)
Jayemdae Tome - 3
Maze of Ith - 2
Mirror Universe - 8
Mox (any) - 3
Recall - 4
Sol Ring - 5 (+2)
Su-Chi – 1 (new entry)
Time Vault - 4 (-1)
Time Walk - 7
Transmute Artifact - 1
Triskelion - 3 (new entry)

Rules: Swedish Old School rules (i.e. modern but with errata for Chaos Orb)

Printing legality: Standard UK reprint policy, i.e. any non-proxy non-foil card with original art in the original frame is legal. No CE or IE. Revised Serendib Efreet and Plateau are also legal.

Mulligans: Paris Mulligan is not played. Instead, after drawing their initial 7 cards, either player may declare a Gentleman’s Mulligan and show their hand to their opponent. In the event that it contains 0 or 1 mana source, or 6-7 mana sources (i.e. a mana screw or a mana flood), that player can shuffle their deck and draw a fresh 7. There is no limit to the number of Gentleman’s Mulligans that can be declared. (A mana source is any zero-converted-mana-cost card which produces mana - i.e. a land or a Mox, or similar).



Wednesday, 27 March 2019

Tournament Report: Winter Derby 2018-9 - by Brother Stebbo


Winter Derby 2019 – winner’s report by Brother Stebbo

(with bonus Q1 2019 picture content)


Fear no more the heat o’ the sun
Nor the furious winter’s rages


William Shakespeare, Cymbeline (Act IV, Scene II).

Last month I won the Winter Derby 2019. Here’s a belated report, along with some additional content to give a flavour of what the Brothers of Fire have been up to so far this year…

Winter

At the end of last year I took my first steps into the world of ‘webcam Magic’ by playing in the Winter Derby 2019. 142 players competing and you can check out all of the decks here: https://bit.ly/2JDcLRe.

The tournament itself involved 8 Swiss(ish) rounds – a little bit like the group stages of football’s Champions League (and very similar to the iteration they tried in the mid-00’s where they had two group stages followed by 4 knockout rounds).

I was fortunate enough to win the event, playing this list, and going 11-1 overall. I was joined by Brothers of Fire Markus and Ben, who made top 16 and top 8 respectively. More on those legends later…


Readers of this blog will be familiar with its broad strategic principles, and I went into the same in more detail on my recent interview with Mano here: http://alltingsconsidered.com/2019/02/14/episode-50-winter-derby-brother-stebbo/.

The flame of technical wizardry burns brightest for Brother Markus and he was able to provide an excellent stream for the Finals (and certain other Top 16 games). The Finals have also been saved to Youtube and you can relive the action here: https://www.youtube.com/watch?v=WYMiRWAVcew
Tournament overview
In short, the tournament was a complete blast. I played several pillars of the community and had a fun and respectful time in each game.

The technical side of things was surprisingly easy, and whilst my set-up isn’t perfect by any means, it essentially involved buying a webcam and small tripod, and turning on all the lights in my living room when playing.

This was the first large event I’d played in under the purview of Dave Firth Bard, and it did not disappoint. You could see the results and standings via a ‘living’ tournament document, which also had a handy set of rules/FAQs. Dave ran the tightest of ships and we really do take for granted his community contributions.

You may be relieved to hear that I’m not going to dissect or review my games on a granular level, as may be customary. Indeed I’m not sure I could do them justice. However here’s a small summary in case you’re interested:

Batches

2-0 vs Daniel F – my inaugural games of Skype Magic, and another blade stuck into the heart of our arch-rivals, the Stockholm in a Bottle crew! Daniel was a great opponent and we were even able to navigate his parental duties flawlessly!

2-1 vs Constantine – a close set of games vs. an interesting BG list. Like many matches, I actually fell behind by losing game 1, before coming back with 2 wins once sideboarded.

2-1 vs Gabe F – an incredibly close set of matches! Gabe was clearly a very tight player and hopefully we’ll get the chance to do battle again over the webcam airwaves.

2-1 vs Duncan D – I’m 4-0 at this stage, heading into batch 2…

2-1 vs Jared D – another set of classics vs. a tight player on an interesting UR Robots list. I missed playing Jared when I visited the NEOS crew in the summer, so this certainly made up for that. Doubtless he’ll be looking to avenge this one come Lobstercon in the fall autumn…

1-2 vs MVD – I finally taste defeat at the hands of Mike’s UR Atog list. A brutal set of games which, fittingly, were determined by a Wheel of Fortune. This was my first interaction with Mike, who was an utter gent and indulged me with some post-game analysis on the lines we each could have taken. Is this the opening chapter in the Brothers of Fire – Beasts of the Bay rivalry? Time will tell…

2-1 vs Christopher G – I’m now 6-1 going into the final game – a likely win-and-in.

2-1 vs Blake B – a nail-biter vs. Blake’s 4c midrange list – and Blood Moon’s first outing from my sideboard - saw me into the Top 16. Some more great games and another brilliant opponent to round out the Swiss.

Top 16

2-1-0 vs Guillame D – the UR mirror, which felt like a local derby, with neither team giving an inch! There was a t1 LoA in each game, so crunching tackles flying in from the first minute. I managed to take this one, which saw an epic drawn game, when Psi Blast eliminated both competitors simultaneously!

2-0 vs Svante – some tight games against one of the Generals of Old School in Europe. And another in the shins of the Stockholm in a Bottle crew! ;)

3-1 vs Tobias M – here some quite uncharacteristic games – we split games 1 & 2 as I didn’t see many creatures – I burnt Tobias out from 13 in game 1, and Tobias won as the beatdown in game 2. Games 3 & 4 went to me through respective aggro and controlling draws.

3-1 vs Schef – watch the highlights and see for yourself (https://www.youtube.com/watch?v=WYMiRWAVcew)! 4 epic games, of course! A nod to Schef who was a tough competitor and gracious opponent. I look forward to getting to play him again, and hopefully getting to meet him in person someday.

Across the tournament, the wins came from the usual blend of some good fortune, some good Wheels of Fortune and a bit of skill here and there. And in case you’re wondering, or wanted to ask but couldn’t actually be bothered, I was pretty happy with the Blood Moons being in the SB.

Brother of Fire Decks

The tournament was a resounding success for the plucky Brothers of Fire.

 
Brother Markus has been smashing our local meet-ups with his own Project Markus – an homage to our Lord and saviour’s Project M – and essentially a hedonistic vehicle to show off that ridiculous deckbox.

It was a thrill to be with Markus as the Top 16 was announced and toast his well-deserved success!

His list shows you do not need to be on the Deck or UR to find success. Markus’ deck is so characterful – allows a fast win, a cruel win, or even an agonising win at a pace that allows one to imbibe relentlessly!

I really like that this deck is resilient to disruption, with permission, Mazes and various ways to interact with on-board permanents. It also features myriad win-cons, with the Beasts, Factories, Fat Moti and a Fireball all working hard.

--  
This list Top 8’d! Brother Ben is no stranger to success. Indeed he’s the reigning UK National Champion, he’s won 3x COPcons and most impressively, he Top 4’d n00bcon X!

In fact, he’s such a tight player that he really brought out the spice with this list, and still found success, even with a sensible deckbox. Some might say that the delay in this article is purely because I’ve needed the full month to figure out how his deck works

Ben’s list evokes memories of the kitchen table and his personality as an Old School General. Amazing stuff.

 
Photo round-up

COPcon VIII - The Brothers hosted a successful COPcon VIII in February, taken down by Brother Scott with this punchy “BRu”.

 
Brother Scott scooped his second COP with this Beatdown BRu



Brothers' Highlander Enchantress

I’ve also been working hard to break Verduran Enchantress in Brothers' Highlander. Largely this is to take advantage of the crimped Beta version I own [swag] [reasonable offers accepted].

This is my best effort yet, twinning it with blue for access to Clone and Vesuvan Doppelgänger. Suffice to say it’s been awful fun, and awfully difficult to “break” even in a casual format…

When stealing Brother Oli’s Royal Assassin isn’t enough…

Gentlemen’s Magic

Brother Markus and I play some Old School like gents

It’s a Scythe…

I also won my first game recently of Scythe (my second game all-time) during a private Brothers meet-up. This isn’t strictly Old School, but the games are so epic in length that I felt the win should be recorded somewhere!


Final thoughts

Something occurred to me the other week – it’s great to see players asking for advice and tips online, and wanting to improve, and thankfully there are now many resources to enable players to do this. At the same time I’d also encourage players to not lose sight of the fact that this is primarily a game about mates and good times. There’s a reason no-one has coined ‘the Spirit of Modern’. We’re all in on the joke together, or at least we should be. To me, nothing better encapsulates this than the pic below of Markus’ crazy deckbox, with which I’ll leave you…



Sunday, 20 January 2019

Q4 2018 Round-up - By Brother Jonas

Happy 2019 everyone! With all the talk of new beginnings, there's also time for some retrospective reflection.  I had a busy few months to close out last year, so for those of you who are interested, here's a largely pictorial canter through it.

October 27th - Fishliver Oil Cup

While our American cousins across the pond had Eternal Weekend and LobsterCon to look forward to, the marquee event in Europe is undoubtedly Fishliver Oil.  I made a late decision to go, joining a UK delegation of Brother Ben and Karl, and Brian.



Upon arrival at Genoa, we headed straight for the hotel which was the main base for the event.  The proprietors seemed to really understand that this was a 93/94 event, laying on decor and service standards straight out of the early 90s!


We weren't here for this piece of architecture - the real gem was the venue for the day one event, the Columbus Trophy, played with Eternal Central (i.e. American) card legalities.  And the biggest draw of all - it was played in the ancient lighthouse:


What a beauty!

Mustering before the event was one of the highlights of the trip as people mingled and I was reunited with friends from across the world of Old School, including Danny and James all the way over from the US, Svante, and many others.  The hosts laid on sumptuous ciabatta and local wine, and after a brief false start, we got stuck in.

Having already qualified for N00bcon, I had a relaxed brew planned for the day after (the main event) and intended to push hard in this one.  My choice was UR powered Goblins.  

The deck pic has been mislaid, but to cut a long story short, after an early win against Michel from Sweden (one of my favourite guys to play - always bringing amazing spirit and banter to our matches) I was absolutely buried by two very fast black decks playing multiple Hymn to Tourachs.  I was only packing two Psychic Purges in the sideboard (I should have had two main-deck and two in the board), and although I fired a few of them off, I was on the lower tables before too long.


Not a bad venue for a tournament!

This didn't bother me too much as the atmosphere down in 'the engine room' was high-spirited and a chance for some fun convivial games.  Picture, if you will, the guts of the Titanic packed with poorly-perfoming but happy Irish folk dancing, while above decks the real players had to fret about sideboarding.  Down at the lower end of the tournament I also enjoyed a fun game against Andrea, who was bravely running a Power Surge deck - but who hadn't counted on the near-omnipresence of Factories undoing the card's utility.



The UR Goblins brew definitely needs some work, in particular calculating the correct number of Psionic Blasts.

The last round of the tournament took place back at Hotel 93/94 and with that done I was able to push on to the real highlights which was getting to hang out with everyone.  In particular, I had the privilege of meeting Bjorn Johnnie for the first time and playing some drunken games which I remember mainly for both of us laughing the entire way through.  Good stuff.

The next day was the main event.  For the British delegation, we continued our tradition of our own national prize:


I wanted to play something fun that would give me plenty of variation through the day, so I opted to brush off a tuned version of my deck 'Parfaitog':


What's fun about it is the number of synergies you can exploit.  Copper Tablet remains an under-appreciated card especially when you can establish a life advantage and then hide behind a Winter Orb.  And making gigantic Atogs simply never loses its appeal for me, even though the real value he poses is more in his bark - the potential that he might go off - than his bite.  But, speaking of bite, check out this 17/18 monster I unleashed against Alise:


"It was big. Really, really, big. No, bigger than that. It was BIG!"

I had an unusual start to the tournament - despite playing fairly fast I drew my first match, and then went to the final five turns of the second.  I was undone here by my opponent doing a fairly dubious Chaos Orb at a crucial juncture and differing with my view on what constitutes one foot!  This, along with the unwelcome experience of being surrounded by people talking to my opponent in a foreign language, left me with a bit of the unwelcome feelbads.  This was only to worsen when my next opponent failed to show up (a feature that was to befall a number of other people throughout the day).  Without wanting to labour the point, I consider dropping from an Old School tournament bad enough, but just walking out without regard for others is not really acceptable.



The event today had a more serious feel - the Italians are known as tight players and I respect that every culture is different - and that everyone has the right to approach the game in the own way.  Nevertheless, the atmosphere down at the bottom end of the tables still felt quite competitive and was rather less fun than the day before.  Fortunately I had another matchup with Michel (in which he avenged yesterday's defeat) which added some positive vibes to the afternoon.

Before long, it was over and again there was time for fun games.  Brother Ben and I took on a transatlantic 4-player challenge with Charlie H and Danny, all for the prize of the first pick from Ben's minty Fallen Empires booster.  With the stakes so drastically reduced, my deck seemed to come into its own and I beat all-comers, taking the prize:


This competition only raises the stakes further - if that were possible - for this easter's upcoming Ryder Cup of Old School!  Danny and I will be returning as national captains.





I then took the time to add to my burgeoning collection of back-patch photos.  It's great to see this really taking root in many clubs across Europe:


After a brief spell in Gordon Andersson's commentary booth, we gathered to watch the final.  




It was a strong contest between two high-quality players, and with an unpowered winner, a fairly unexpected outcome.  The edge was taken off a little when it emerged that he had been playing two Shahrazads in his sideboard (hereafter, two copies being Italian Restricted?), but this was a minor quibble considering the champion beat all-comers without Ancestral and the like.  A worthy winner.

The day after we flew back shortly before a rainstorm stranded many in the airport.  My verdict on Fishliver?  A solid event hosted by organisers with a massive and heartwarming passion for Old School.  My experience was that it was on the more serious end of the spectrum in terms of playing style, but I would recommend anyone to give it a try if this is their preferred mode of Old School.

24th November - The Old School Team Cup, London


One month later, London played host to the Old School Team Cup, organised by Chris Cooper.  This was in 'team unified' format.  Swedish banned and restricted lists, UK card legality, and with the team-unified proviso that if all the decks and sideboards were put into one mega-deck, it would be legal - so only one Chaos Orb per team.

Chris went all-out in the preparation for this, with a fantastic venue, custom playmats, and a dizzying array of prizes:


My team 'Argothian Forest Preservation Society' consisted of Brothers Ben, Stebbo, and I.  We decided to make Ben the 'general' and give him the majority of the Restricted cards, with Stebbo and I playing around this with the intention of picking up the second win needed to win any round.

Before the games kicked off, our team had an initial moment of good luck as Brother Ben discovered this little bonus sellotaped to the underside of his chair:


With that excitement out of the way (and no, dear reader - he didn't open it), we got stuck in.  I was on red with a small green splash and didn't have a good day with the cardboard - a few unforced errors and some tidy opponents.  


Brother Oli's sumptuous n00bcon invite delivered today via Swedish illuminati

Pleasingly though, despite the huge draw of three n00bcon spots being up for grabs, the whole day was full of a relaxed vibe with the beers flowing constantly.


It took three rounds for me to establish my first match win, but Ben and Stebbo played well enough for us to be in with a distant shout of making the Top Four.  Unfortunately, we didn't quite succeed.

After some additional hi-jinks and many more beers, Team South Africa took home the win, and will be attending their first World Championships - a great result for the community.

Jesper Myfors's original recreation of Armageddon - not bad!


Guest of honour DFB, all the way from New England, is flanked by assorted team members

December - The Brothers Of Fire Christmas Party

This left one event to close out the year - Brother Markus's splendid annual now-tradition of throwing open his hospitality for a Christmas bash including the cracking of some product.

This year we went about as deep as we are likely to be able to go and assembled this mountain of vintage cardboard:





It was only appropriate to deal with this mountain with a Rochester Draft - opening all the packs in front of each other and taking it in turns to pick a card at a time.  To mark such a historic occasion, we even had Brother Scott on commentary duties.  Everyone had the opportunity to open a particularly valuable pack. 

So what happened?  My own Fourth-ed starter, which I opened prior to the draft, had the following three rares:



With these in-hand, I reckoned I had a pretty good chance of taking home the goods, because Millstone in Limited is, as Bryan Manolakos would say, "a house" - an incredible win-con in a world with everyone running 40 cards.  My ambition was to draft green and black and aim to sit there until I could Mill my opponents to death.  Sadly, the best laid plans of mice and men can go awry and too many of us were drafting green, leaving my deck a little puny.  I did manage some nice millings, but not enough to prevail.

When we moved onto the draft, what it really remind me was quite how terrible most of the cards in these sets are! We opened a pack of Antiquities that contained 8 howlers, and arguably Legends (we had Italian) was even worse.  There were, however, some great moments of drama - Brother Oli cracked a pack-fresh Revised Bayou, and then took second-choice on a Legends booster that contained both Karakas AND Mana Drain.  So at least one of us made their money back!



The day was packed with great fun and Jason ran out as champion.  When we had played our decks to death we broke out Brother Scott's sumptuous Old School Cube - a beautiful black-bordered monument to the format, and played long into the night.

----------------

Well - that was quite an ending to the year.  Not marked by the laurels of victory, but many happy memories.  It's been a privilege to be a part of the London scene and to see it grow over the year, and I'm hoping to meet more Old School legends, and enjoy more games, in 2019.

Monday, 10 December 2018

25 years of Unlimited - by Brother Scott

On a very special anniversary, Brother Scott recounts the history of a notable and misunderstood set...
10th December 2018

Is there any greater misnomer in the world of Magic: The Gathering than the “Unlimited” Edition?

With its severely limited print run of just 40 million cards, even if every single one had miraculously survived the 25 years from its release of 10th December 1993 to today there would only be enough for the world’s 20 million or so Magic players to own an average of 2 cards each. And for every player lucky enough to have a Black Lotus, 13 players would have a copy of False Orders.

To the eye of a non-Magic player, Unlimited must look more like a playtest version of the later, slicker 4th/5th/6th Editions – after all it has wildly varying font sizes, inconsistent rules text (Shatter “destroys”, Disenchant “discards”), spelling mistakes (Douglas Schuler), over-complex junk cards (ever played Camouflage?) etc etc

However, I have always loved the Unlimited set. Compared to the ubiquitous but washed out looking Revised Edition, the rich colours, chunky rules text and reassuringly solid thick white borders of Unlimited have always looked genuinely magical to me.

The first Unlimited cards I ever owned myself were bought from ebay in 2002-04, and I still have them all (pictured below):


Already not legal or outclassed in all formats by 2004, it wasn’t until I got into Old School in late 2015 that these cards changed from being collectors’ curiosities to main-deck contenders: not only have all 8 now been played (7 of them tournaments) but they are of course Swedish Legal, and one has even been played in Sweden itself (more of that later). The Black Knights pictured also have the honour of featuring in my deck for my first ever Old School game, against Brother Stebbo in London in February 2016.

Alas, not everyone shares my passion for the set. Too often Unlimited is regarded as a temporary measure until funds allow upgrade to Beta. Worse still, I’ve heard it described as just an expensive version of Revised: still white bordered, but twice the price. However, I believe that the Unlimited Edition is in fact fundamental to the existence of Old School as we know it. To explain why, let’s go back to the start:


Alpha and Beta



As many of you will know, the original 10 million cards that make up Alpha and Beta were envisaged to last for a year. In fact Alpha sold out within 19 days of Magic’s launch in August 1993, with Beta selling out essentially immediately on release in October 1993. It rapidly became clear to Wizards of the Coast that they needed more cards – and fast!




A more subtle point also emerged from this early stampede for cards: Richard Garfield was well aware before release that the Power 9 were insanely powerful, but he believed that either (A) they wouldn’t break the game, because any individual playgroup would only buy 1-5 starter decks each and so only own a couple of pieces of Power between them or (B) they would sell insane amounts of Magic: The Gathering, they’d all get rich, and they could think about a solution to the broken cards problem later. Essentially he was already in situation (B) 19 days after the game released.

Revised Edition


The solution WotC developed to the above problems was, of course, Revised Edition. A new version of Magic: The Gathering with a much larger print run, leaving out the cards that were too powerful (Ancestral Recall, Black Lotus) or too confusing (Blaze of Glory, Word of Command) and taking the opportunity to reword a few cards that too many players were playing incorrectly (Iron Star etc).


The trouble is, WotC were caught out by just how fast sales had been:

“Beta sold out faster than expected, and Revised wasn't done yet, so they had to do something about the card supply to maintain interest in the game. The set named Unlimited was reluctantly created to fill this need. They didn't want to print more P9 at all. The idea was to only print enough Unlimited to last until Revised could be finished.” – Tavis King, Facebook

Unlimited Edition
Thus the Unlimited Edition was born, essentially as a “stop-gap” solution to keep players happy (and the money rolling in) until Revised Edition could be finished.



WotC was mindful of collectors from the start, and was keen that this reprint set should have an obvious change to the card face to differentiate it from the Limited Editions. However, Carta Mundi were somewhat limited in what they could do cheaply to achieve this, and applying a different card border colour was the best available solution in the time available.


Of course the story from there we all know – by 1994 Revised edition was finished. Just four months after the first ever Black Lotus was printed, the last ever Black Lotus was printed.

The impact of Unlimited on Old School

“We also discussed Unlimited at length. On one hand, it was all reprints, but we decided to keep it anyway, as the manabase could become too expensive otherwise. At this point we obviously had no idea that there would be an international community a few years later.” – Magnus de Laval, Blog

If the manabase would have been expensive if Unlimited hadn’t been Swedish legal, just for a moment imagine the alternate universe in which Unlimited Edition was never even printed.

Limited Edition had only 4,300 of each Rare. Many of them were bought by people who played Magic a couple of times, didn’t like it, and threw them in the bin. Many more have been lost over the years. Many more will continue to be lost over time.

If Unlimited had never been printed – say if Revised edition had been ready earlier, or WotC decided just to wait a few more months before printing more cards – instead of 22,800 of each of the Power 9 printed there would only have been 4,300.

At such low levels, they might have been banned by the DCI much more quickly, perhaps as soon as Revised Edition was published. Black Lotus, rather than being regarded as the crown jewel of Magic, might have ended up just a historical curiosity; another Summer Magic blue Hurricane. A card printed “by mistake” early in the game’s history before WotC knew how Magic would work in practice. A card that someone’s friend once saw in a grading case at a GP.

Would Old School still have exploded into a worldwide phenomenon without iconic cards like the Power 9 and Chaos Orb to catch people’s attention? Maybe…but maybe not; Old School definitely owes the Unlimited set a debt of gratitude.

Unlimited 60 anyone?

But Unlimited is about far more than just the Power 9. Playing with Unlimited cards is, in a way, the purest form of Old School Magic. After all, EVERY Magic player chases after Alpha and Beta to pimp out their deck, whether that deck is Standard, Vintage, EDH or a Cube. It’s only those heading to the Swedish heartlands (either physically or spiritually) who would in 2018 excitedly trade away a Revised Scrubland for an Unlimited Shivan Dragon (a trade that I actually did the day before this year’s n00bcon.)

The reason for that trade is that I was about to attend the Huvudturnerning in Gothenburg the day after n00bcon, a traditionally more casual affair than n00bcon itself - and what more fitting way could there be to celebrate playing Old School in Sweden than with a fully-Swedish-legal, but also fully-white-bordered deck?



Not only was my newly-acquired Shivan Dragon one of the stars of the above Green/Red midrange deck but eagle-eyed readers may also spot in the sideboard one of my original Unlimited cards: a copy of Hurricane. The deck even went 3-3: a satisfying result for a G/R deck in which Strip Mine and even Kird Ape were forced to sit out.

And so to the next 25 years!

Now I’m not really suggesting starting Unlimited 60 as a format (although I’d love to see everyone else’s best Unlimited-only deck photos!)

However, the next time you are tempted to “upgrade” your Unlimited cards to Alpha or Beta, just pause for a moment and reflect – you already hold in your hands a piece of Magic history, from a set without which Old School may never have existed.